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Spore Creature Creator Demo


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Spore Creature Creator Demo

Spore Creature Creator Demo
Filename scc_trial_na.exe
File Size 205.67 MB (215,659,728 Bytes)
Date Added Monday, June 16, 2008 11:05 AM
Downloads 33,806 (This week: 155)





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Short Description
The Spore Creature Creator gives fans the first hands-on opportunity to design their own species, share it with others, and imported them into the full retail version once released.

The Spore Creature Creator gives fans the first hands-on opportunity to design their own species, share it with others, and imported them into the full retail version once released.

This will allow you to play with the Spore creature creator and make your own critters, make a movie, upload it to youtube, take a snapshot an mail it to friends and eventually use it in the Spore game. This demo version is fully functional, but only contains 25% of the full version's content...



Readme for SPORE™ Creature Creator Trial Edition
©2008 Electronic Arts Inc. All Rights Reserved.

MAXIS™ 6/01/08
Version 1.0

== Table of Contents ==
General
System Requirements
Performance Tips
Notes
Controls
Compatibility Notes


GENERAL
===================

Welcome to Spore Creature Creator! We hope you'll have a lot of fun with it. For the latest up-to-date information on the Creature Creator and on SPORE™ the game, please visit http://www.spore.com


System Requirements
===================

Spore Creature Creator requires at least the following:

FOR WINDOWS XP
* 2.0 GHz P4 processor or equivalent
* 512 MB RAM
* A 128 MB Video Card, with support for Pixel Shader 2.0
* The latest version of DirectX 9.0c
* At least 190MB of hard drive space for installation, plus additional space for created creatures.

FOR WINDOWS VISTA
* 2.0 GHz P4 processor or equivalent
* 768 MB RAM
* A 128 MB Video Card, with support for Pixel Shader 2.0
* At least 190MB of hard drive space for installation, plus additional space for created creatures.

FOR MAC OS X
* Mac OS X 10.5.3 Leopard or higher
* Intel Core Duo Processor
* 1024 MB RAM
* ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
* At least 260MB of hard drive space for installation, plus additional space for created creatures.

This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac).




Screenshots


Comments
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  • #6243748
    by: max (Visitor) NICE FINNALLY A DEMO FOR THIS GAMe, can t wait to try it out and if this thing is right its only a creature editor... it blows.... [reply|quote] Tuesday, June 17, 2008 01:55 PM
  • #6243817
    by: Max (Visitor) Wasent so bad the thing is its only a demo of the editor... so it blows... dosent show you how to just play the game [reply|quote] Tuesday, June 17, 2008 05:30 PM
  • #6245261
    by: Shadowsun (Visitor) dont be so harsh on it, jsut think about how they should make a spore demo, problem = its in stages, micro stage, civ stage etc.etc.etc.etc.


    having just a small part of each doesnt do you anything good, having the complete first stage blows even harder, specially since the game aint done yet....

    what im saying here is that theres no effective way other then the creature creator to make a demo
    [reply|quote]
    Saturday, June 21, 2008 09:04 AM
  • #6245464
    by: SgtShwat
    "having just a small part of each doesnt do you anything good, having the complete first stage blows even harder, specially since the game aint done yet...."

    Completely true. Plus, the way Spore works, they need creatures in the Sporepedia to populate each player's universe when the game ships. That's why they released the editor.
    [reply|quote]
    Saturday, June 21, 2008 11:55 PM
  • #6247262
    by: Freke (Visitor) Ok, but on the first day of release there was over 60.000 creatures uploaded..Looks to me that it shouldn't take a while to populate the players world. What im saying is release maybe the tribal phase and work your way up to civ stage then end the demo there. Creating creatures for 3 months sounds a bit boring. They should have released more is what im saying. [reply|quote] Thursday, June 26, 2008 10:16 PM
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